Download SI Partners new research examining the opportunities for creative entrepreneurs in the video games industry.
The video games industry was one of few sub sectors that saw a jump in M&A activity in recent years. With 2017 seeing substantial activity, including several high value purchases, what does 2018 hold for M&A in the video games industry?
In this paper we explore:
- Big deals in Asia: Between 2010 and 2017, Asian buyers accounted for 43% of all transactions.
- A widening arena of potential investors: Approximately two thirds of M&A in the games industry since 2010 has come from businesses from other sectors.
The attractions of the video games sector are apparent for investors aiming to support companies in the right segments. As virtual and augmented reality increasingly come into play, it is only a question of time before the more advanced games developers and distributors start to offer more fully enriched virtual worlds.